Non-Uniform Blur
Blur image using simpler algorithm. Allowing for variable blur strength.
Node Data | |
---|---|
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FilterArray | |
Display name | |
Non-Uniform Blur | |
Internal name | |
Node_Blur_Simple | |
Inheritances | |
node | |
node_processor | |
node_blur_simple | |
Inputs | |
node_blur_simple | |
surface |
Surface In |
float |
Size |
enum |
Oversample Mode |
surface |
Blur Mask |
bool |
Override Color |
color |
Color |
surface |
Mask |
float |
Mix |
bool |
Active |
toggle |
Channel |
gradient |
Gradient |
map |
Gradient Map |
gradientrange |
Gradient Map Range |
bool |
Use Gradient |
bool |
Gamma Correction |
Outputs | |
node_blur_simple | |
surface |
Surface Out |
Non-uniform Blur (formerly simple blur) is a blur node that use simpler algorithm than the Blur, which allows you to control the blur size per pixel.
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Properties
Size
Maximum blur size.
Blur Mask
Extra surface use for scaling blur effect.
Override Color
Replace the resulting color with a uniform color, use when you only want to blur the alpha channel.
Gradient
Apply color blending per sampling.